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International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
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Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Agony - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Dark Seed - Amiga
Flashback - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Pac-Mania - X68000
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Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
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Game info
AtariST

Double Dragon 2

Double Dragon 2
GenreBeat em Up
DeveloperMastertronic
PublisherMastertronic
Released1989
Rating
Graphics:7.0
Sound:6.0
Gameplay:8.0
Overall:7.0
Reviewed byndial
Double Dragon II: The Revenge is the second game in Technos Japan's Double Dragon series of side scrolling beat 'em ups and converted in 1989 by Virgin Mastertronic to the 16bit Amiga, Atari ST, PC (MS-DOS) and the 8bit Amstrad CPC, Commodore 64 and Spectrum ZX home computers. The game was also released for the Nintendo NES (by Acclaim Entertainment), SEGA Mega Drive / Genesis (by Palsoft) and NEC PC Engine (by Naxat Soft) video game consoles.
 
Review
Double Dragon 2STORY / GAMEPLAY
The arcade version of Double Dragon II is essentially a reworked version of the original Double Dragon, using the same engine and redrawing most of the game's graphics. The main change in the game is the replacement of the original game's punch and kick configuration in favor of a two-way attacking system (Left Attack and Right Attack) similar to one of Technos's previous beat 'emup game, Renegade. The objective is to avenge Marian's death (the girl that was kidnapped on the first game). There are four different stages to fight through that include a heliport, a lumber storehouse, a corn-field, and the gang's main hideout. All the enemy characters from the first game are back, with some of them given some makeovers such as different hairstyles or physical features, as well as some new attacks. Although its "great" name, the overall gameplay is nothing special to speak of. It gets a bit frustrating as mostly you will find yourself surrounded by several bad guys, looking to kick or punch you heavily! And more on that, you can only hit, walk or jump either from left to right (which will leave your back uncovered most of the times). Other than that, Double Dragon II (and the whole series actually) is a pretty much decent game and surely you should give it a try, just to remember the good old gaming days.

GRAPHICS / SOUND
The Atari ST version features decent visuals and well animated sprites (note that the game does not run on the more advanced STE). The game's graphics use up to 16 colors on screen while the gameplay window is smaller (much like the MS-DOS version) compared to the Amiga version. But, considering that the original (the arcade) version uses almost the same color palette, this is a rather good looking conversion. The sprites move fast and the screen scrolling is quite smooth. Soundwise, the ST version offers some sampled sound effects when running on 1MB STs, while there is a brief sampled tune playing during each level loading!
 
Screenshots
  • Double Dragon 2
  • Double Dragon 2
  • Double Dragon 2
  • Double Dragon 2
  • Double Dragon 2
  • Double Dragon 2
  • Double Dragon 2
  • Double Dragon 2
  • Double Dragon 2
 
Sounds
Intro/Menu music:  In-game music sample:
 
Gameplay sample
 
Comparable platforms
Commodore Amiga OCS/ECS
PC MS-DOS
Atari ST
 
 
Hardware information

Atari ST

Atari STCPU: Motorola 68000 16/32bit at 8mhz. 16 bit data bus/32 bit internal/24-bit address bus.
MEMORY: RAM 512KB (1MB for the 1040ST models) / ROM 192KB
GRAPHICS: Digital-to-Analog Converter of 3-bits, eight levels per RGB channel, featuring a 9-bit RGB palette (512 colors), 320x200 (16 color), 640x200 (4 color), 640x400 (monochrome). With special programming techniques could display 512 colors on screen in static images.
SOUND: Yamaha YM2149F PSG "Programmable Sound Generator" chip provided 3-voice sound synthesis, plus 1-voice white noise mono PSG. It also has two MIDI ports, and support mixed YM2149 sfx and MIDI music in gaming (there are several games supported this).
read more...
The Atari ST (default) color palette
9-bit RGB 512-color palette
(16 on-screen and up to 512 in static image)
 
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